Perfect General 1991 retro game
Perfect General 1991 retro game
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Perfect General

1991 video games Amiga gamesPC games

Perfect General retro game

strategy games


Classic strategy game set during or after World War 2 with emphasis on mobility of the units and artillery fire.


Turn-based strategy game set in undetermined time, but somewhere between World War 2 and modern times (Bazookas suggest WW2, but lack of rockets suggest pre-1980s, maybe even earlier). It is hard to tell exactly what was the goal era for the creators, because of the ambiguous units we are using (f.e. light tanks, medium tanks, heavy tanks, armoured car, etc) and maps that are not based on known conflicts (although some of them suggest f.e. World War 2 scenario in North Africa). In every scenario we take one of the sides (red or blue) and start with selecting the units we are planning to use in the scenario by "buying" them using available points. In some scenarios, in which our forces are landing on enemy territory we are also limited by the number of units we can deploy in a single turn.

Every turn is split into stages - first of all we choose targets for the artillery (but the artillery won’t immediately fire), then we have movement, direct fire, artillery fire and points balance. The points are given for occupying the cities spread over the area. The interesting part of the game is artillery fire - while we have available mobile artillery units and static light or heavy artillery they are capable to shoot directly at the target, but while shooting indirectly there isn’t guarantee that the bombardment will be accurate, so you if you move your own units too close they might get damaged or destroyed by collateral fire. Also artillery fire generates shrapnels that might damage or even destroy units next to the hex that was bombarded. Heavy artillery has additional option of barrage fire, which means that one hex will be the main target and all hexes around him will also receive damage.

Interesting strategy game with emphasis set on mobility of the units and the artillery fire. Of course some other elements of modern battlefield were omitted, like air support, but overall it was a refreshing difference comparing to many games about real battles of World War 2.


Our rating
★★★☆☆
Video
★★☆☆☆
Audio
★☆☆☆☆
Playability
★★☆☆☆




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